With this variable pulse speed, we can pipe it into a Counter to keep track of where we are. So smaller values = faster clicks (pulses in this case). The smaller the input value for duration, the faster this metronome clicks. Loop Animation acts as a metronome in this case. This is no simple feat, at least in my patch-only world.īecause there are no speed or variable patches (that I know of), we have to use Loop Animation and Counter to make this work. But this velocity has to also be added or subtracted from a variable that we have to store over time. The goal here is to take an input that’s a number, in this case the Z (side-to-side) rotation of the user’s head, and convert it into a velocity. I’ll see if I can explain to fill in the gaps of the video. When I set out to build this tutorial, I had forgotten how complex this simple idea was.
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